Super Mario land 2: 6 Golden Coins is the sequel to the hit seller Super Mario Land. It was released on the Gameboy and was made by legendary game designer Gunpei Yokoi, for Nintendo. The game is most famous for introducing Wario, who is the final character in the "Big 8" Mario Characters.


The plot (which takes place directly after the first Mario Land game) sees Mario returning to his estate after rescuing Princess Daisy only to find that it has been taken over by an old enemy, Wario while he was in Sarasaland. The six golden Coins (Mario's keys to the castle) were spread throughout Mario Land, and the game revolves around Mario traveling across his estate to collect the coins, then defeating Wario and regaining his castle.


  • The Tree Zone: The Boss of this zone is a giant bird called Radonkel
  • The Macro Zone: Mario is shrunk and must defeat the giant rat Ricky
  • The Pumpkin Zone: Mario must defeat the witch Sabasa
  • The Mario Zone: Mario has to journey through a giant statue of himself and face the Three Little Pigheads at the end.
  • The Turtle Zone: Mario has to go inside of a Whale and fight an Octopus
  • The Space Zone: Mario has to don a space suit and journey to the Moon. The boss of this zone is Tatanga, the final boss of the original Super Mario Land, indicating that Wario may actually have orchestrated Daisy's kidnapping.

And finally, he must enter his own castle and defeat Wario.


In many ways this game was closer to the original Super Mario Bros. than its predecessor. The previous game included a few vehicle levels that put Mario at the wheel of a plane or submarine; these are removed in this game and replaced with the more traditional underwater levels (Mario's space travel is actually a version of the underwater levels, with the same principles). The games power-ups are a bit of a variety: the Super Mushroom and the Fire Flower perform their usual ability. There is also a Carrot which transforms him into Rabbit Mario. The Starman turns Mario invincible, but instead of jumping up and down erratically, it stay still on the ? Block. Defeating one-hundred enemies will cause a Starman to fall down to Mario. Collecting coins allows you to play a roulette-type game where you can earn lives; this is different from other games where collecting one-hundred coins earns a 1-up. The graphics are also notably more advanced than Super Mario Land, although all colors are still in black and white. Mario is portrayed by an actual sprite instead of block pixels.

The game is one of the first Mario games to have two different difficulty levels. The level can be chosen by picking Mario's size with the Select button before picking which file to save to.

If Mario loses all of his lives, he will also lose all the golden coins he has collected, and will have to fight their guardians once again.

The games enemies appear to have been translated much better than the first Super Mario Land, as its enemies include Goombas and Koopas, as opposed to the first games Chibibos and Nokobons.

Like Super Mario World, the game's locations can be traveled to and from by an overworld map. This gives rise to a few secrets, including "shortcuts" which allow Mario to traverse the map more quickly, and a casino where Mario can gamble his coins to earn more lives.


After the introduction of Wario (who quickly became popular) the Super Mario Land series shifted its attention to him. The next game, Wario Land: Super Mario Land 3, featured Wario as the protagonist, with Mario only making a minor cameo at the very end of the game. The next game in the series was simply titled Wario Land II, thus making Wario Land the final entry in the Super Mario Land series.

Although this game marked the first appearance of Wario, dialogue in the instruction booklet suggested that Wario was an old enemy of Mario who was jealous of his fame and fortune. In the comic book inspired by this game, Mario Vs. Wario, Wario was said to have been one of Mario's friends when they were both children. However because of the numerous indignities Mario (unknowingly) forced Wario to suffer, Wario swore revenge on him (which led to the events of both Super Mario Land and Super Mario Land 2: Six Golden Coins).

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