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Solar Quest
SolarQuest

Vectrex Solar Quest instructions

Developers: Cinematronics (arcade)
GCE (Vectrex)
Publishers: Cinematronics (arcade)
GCE (Vectrex)
Genres: Flight Simulation
Multi-directional Shooter
Release dates: 1981 (arcade)

1982 (GCE Vectrex)

Number of players 1-2 alternating turns
Input methods Six buttons (arcade)
Eight directional joystick, three buttons (Vectrex)
Platforms Arcade, Vectrex

Origins/gameplayEdit

Solar Quest began as an arcade game released by Cinematronics which was ported to the Vectrex. In the game, ships flew around the screen and the player(s) must shoot them. When shot, a survivor would appear from the ship. The player(s) can either shoot or scoop up a survivor for points or else they will eventually fly into the sun (at the center of the screen) and perish. Players can also employ a nuke that will cause a wide arc of damage. Hyperspace can also be used to send the player(s) to a random location on the screen in case of emergency.

After several ships have been shot, they will become more aggressive and start pursuing the player. There are seven different types of alien ships altogether. Also, a Ghost ship will appear after a while and start shooting at the player.

The difficulty levels increase by having the enemy ships start pursuing the player's ship quicker and the Ghost ship appears more frequently.

Colliding with the sun or any ship or being shot by the ghost ship will cause the player(s) to lose a reserve ship; once all reserve ships are lost the game will end. An extra nuke is awarded at every 10,000 points and extra ships are awarded with every 25 survivors picked up.



Needs some clarification with arcade details?

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