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SuperMarioBrosWii

The game has alternate covers, however, this is the official American game cover as of the new release of New Super Mario Bros. Wii.


New Super Mario Bros. Wii is a Wii game that was released in November 2009 except Japan, where it was released December 3, 2009. A sequel to New Super Mario Bros., the Wii game has a four player cooperative mode and is the first game to feature Super Guide. Nintendo EAD4, the same team behind the original game, developed New Super Mario Bros. Wii.

Added FeaturesEdit

  • Quick save- the player can create a temporary save instead of waiting until he or she beats a castle or fortress.
  • Multiplayer- up to four users can play simultaneously.

GameplayEdit

The game plays in the same fashion as its portable counterpart. It's a 2.5D sidescroller with the key difference being that there is a heavy emphasis on cooperative modes. Up to four players can play at once, the characters being Mario, Luigi, a Blue Toad and a Yellow Toad. New powerups are found within the game including a penguin suit that lets a character slide around on the ice and a propeller that acts as a new flying powerup. There are 76 levels in the game. Critics have noted that the game emits a Super Mario World vibe whereas the original was more akin to Super Mario Bros. 3. Various aspects from Super Mario World, such as the spin jump and the addition of Yoshi, are contained in this title that weren't present in the Nintendo DS incarnation. The spin jump is performed by shaking the Wii Remote. As the game is a traditional sidescroller, most of the game is played by using the Wii Remote sideways like an NES controller.

Unlike New Super Mario Bros. on the Nintendo DS, the player can 'quick save' at any point during the game. This means you do not have to complete a fortress in order to save. Upon completing the game you are enabled to fully save the game. If you reset the Wii after resuming a quick save it will take you back to your last 'save'.

Suits and YoshiEdit

The typical Super Mushroom and Fire Flower upgrades appear in this game as they have in most Mario platformers, and two brand new suits have also been added, those being the Propeller Suit and the Penguin suit. With the Propeller Suit, the character sports an outfit with a helicopter-like propeller attached. By shaking the Wii Remote, the character will be sent soaring upwards. After he starts to drop, the player can shake the Wii Remote again so that he floats down, possibly granting access to far away platforms. The Penguin Suit is fairly similar to the Tanooki Suit, Bee Suit and Frog Suit from previous Mario games that the character to be dawn an animal inspired suit, this time a penguin. With the Penguin suit, the player can slide around on platforms, swim in water faster, and shoot ice balls that freeze opponents, consequently turning them into platforms.

There are four different Yoshi colors in the game including green, yellow, pink, and light blue (red and blue were initially going to be in the game but were removed for unknown reasons). Yoshis are found in Yoshi Eggs that exist within ? Blocks. After mounting a Yoshi, the player can gobble up enemies with Yoshi's tongue. His flutter jump move from Super Mario World 2: Yoshi's Island is in the game as well (whereas in Super Mario World it wasn't). When attacked, the player will automatically be forced off of Yoshi who will frantically run in the direction that he's facing. If Yoshi touches a wall, he'll turn around and run in the opposite direction. If the player manages to jump back on the Yoshi, then he'll stop running, but otherwise Yoshi will continue to run until his death. All this reflects directly from Super Mario World. The extra jump feature from Super Mario World also returns in the game, which can save a player at the last moment if they happen to fall into a pit or face some other dangerous obstacle. Contrary to past games, Yoshi will be given his Super Mario World sound effects in favor of his voice from Yoshi's Story onward. Yoshi hardly appears in New Super Mario Bros. Wii, only being found in levels in which his addition constitutes as appropriate. This may have been done so as to make his appearance special. Miyamoto has stated that he wanted to make finding a Yoshi Egg in Super Mario World rare so as to excite the player when it happened. The same point of view may have been considered when developing New Super Mario Bros. Wii, as various special items, such as the Propeller Suit, Penguin Suit, Mini Mushroom and Yoshi, don't appear very frequently.

StagesEdit

World 1
World 1 features typical plain levels (similar to New Super Mario Bros. on the Nintendo DS). Larry Koopa is the boss of this world. Most of the powerups, as well as Yoshi, are introduced in this world.
Stage Description
1-1 The first stage of the game isn't much of a challenge. In the beginning of the stage, Princess Peach's castle can be seen in the background. Special items include Propeller Mushrooms.
1-2 In following with tradition, world 1-2 is an underground level. Special power-ups and items include Ice Flowers, Fire Flowers and POW Blocks.
1-3 This is the first stage in which Yoshi appears.
1-Fortress This is the first fortress in the game. It is similar to that of New Super Mario Bros in that it has moving blocks that are used as platforms.
1-4 This is an underwater stage (the first in the game). It features many cheep cheeps, and jet streams coming out of pipes.
1-5 This is the first athletic stage in the game. It mainly features cube (square) platforms that rotate in one direction.
1-6 This is another ordinary overworld stage that features many rotating circular platforms.
1-Castle The first castle in the game. This features many gear-shaped platforms.
World 2
World 2, like New Super Mario Bros. is set in a desert. Roy Koopa is the boss of this world.
Stage Description
2-1 This is the first desert stage in the game, and features many sand geysers.
2-2 This stage is set in a tropical environment featuring some palm trees.
2-3 This stage is set inside a very dark pyramid, where the only means of light are flames (from candles, flame-throwing piranha plants, or if the player has Fire Mario).
2-Fortress This fortress features many moving nets and various bits of magic that are shot by unseen forces. Most likely however they are shot by Roy, since the magic he shoots looks very similar, if not in fact the exact same.
2-4 This stage features sudden gusts of wind, blowing the player forward through the stage.
2-5 This stage features many geysers, and also features Pokey and Lakitu for the first time.
2-6 This is another athletic stage which features rotating cube blocks which run along a guide line, and coins and blocks which move in a fast swinging motion.
2-Castle This castle is an auto-scrolling level which features many fireballs, and also, as with some of the castles in the original Super Mario Bros. and Super Mario Bros: The Lost Levels, you must take a certain route.
World 3
World 3 is a winter-themed world with many ice and snow stages. Lemmy Koopa is the boss of this world. The Penguin Suit is introduced in this world [1].
Stage Description
3-1 This stage is a general platform stage with slippery surfaces. It also features sliding penguins.
3-2 This is another general platform stage. It features bullet bills and bullet bill shooters for the first time, as well as Ice Bros.
3-3 This is and icey underground stage which features floating chunks of ice, and falling icicles.
3-Ghost House This is the first stage in the game featuring Boos, the ghosts.
3-Fortress This features various large oddly-shaped platforms that rotate in alternate directions, as well as Amps, and lots of elevators.
3-4 This stage is an athletic stage that features moving icey platforms, and also features the Penguin Suit.
3-5 This stage is another athletic stage that features another rotating square platform on a guide line. It is also a vertical stage. Completing this stage leads to a switch which turns clear blocks into solid red blocks. You must return to 3-4.
3-Castle After returning to 3-4, the red blocks will allow you to access the secondary exit that leads to this stage. This stage features "eating and creating blocks" a la Super Mario World, as well as very large falling icicles, and bouncy balls.
World 4
World 4 is set on a tropical island. Wendy O. Koopa is the boss of this world, though the player will also battle Bowser Jr. on Airship.
Stage Description
4-1
4-2
4-3
4-Fortress
4-4
4-Ghost House
4-5
4-Castle This castle features the flipping panels from Super Mario World.
4-Airship The airship feature a few obstacles, one being similar to a gimmick in Super Mario Galaxy from the Dreadnaught Galaxy.
World 5
World 5 is set in a forest. Iggy Koopa is the boss of this world.
Stage Description
5-1
5-2 5-2 is an underground stage that is infested with very large Wigglers that Mario and crew can jump off of to soar in the sky. IGN, in a special preview article, stated that 5-2 was among their favorite stages in the game, saying that it reminded them of World 4 in Super Mario Bros. 3.
5-3
5-Fortress
5-4
5-5
5-Ghost House
5-Castle The Castle is full of spinning and thrusting gates the player must climb across. Shots from Iggy's wand is shot at the player, speeding up as the player approaches. In the Boss room, Iggy is seen riding a Chain Chomp which goes about the square. When Mario jumps on Iggy, the Chain Chomp turns red and chases Mario, then goes back to normal.
World 6
World 6 is set with in some mountains. Morton Koopa Jr. is the boss of this world.
Stage Description
6-1
6-2
6-3
6-4
6-Fortress This stage features the first fight with Morton Koopa Jr.
6-5 This level contains a secret exit that will lead the player straight to 6-Castle. This can be found when the player finds 4 ? blocks floating in a pool of water. If they jump in between the two center blocks, a vine will emerge from a secret block. Climbing up it will reveal the secret exit.
6-6
6-Castle
6-Ship
World 7
World 7 is set in the clouds. Ludwig von Koopa is the boss of this world.
Stage Description
7-1
7-2
7-3
7-Fortress This stage has a secret exit allowing the player to go to level 7-6.
7-Ghost House
7-4
7-5
7-6 Generally considered one of the harder levels of world 7, players must overcome many challenges in this stage, one of the trials being a constantly scrolling screen. Some of the harder jumps can become more manageable with Yoshi.
7-Castle
World 8
World 8 is the "not quite final" world in the game. It is set in a volcanic area. A colossal Bowser presides here as the final boss of the game.
Stage Description
8-1
8-2
8-3
8-Fortress The last fortress in the game will have the player fighting Kamek after navigating through the castle. During the battle Kamek transforms the moving blocks into enemies or powrups. The better the powerup Mario has, the worse the enemy will be (for example, if Mario has a Propeller Suit there is a better chance that the enemy will become a Thwomp). Mario must jump on Kamek's head three times in order to win the battle. He can also throw fireballs and Koopa shells at him to deliver damage.
8-4
8-5
8-6
8-7
8-Airship This stage features the cannons that frequently appeared in the airships of Super Mario Bros. 3. In the final battle with Bowser Jr., Mario will have to fight the Koopa Kid using well timed ground pounds. Bowser Jr. will send bombs down towards the player, and when Mario groundpounds the bomb will be launched into the air. After it hits Bowser Jr.'s Koopa Clown Car three times, the stage will end.
8-Castle Features the final battle against Bowser. The player will have to traverse two rooms before the final confrontation with Bowser. Before Bowser, the player will also run down a hallway with fire balls being shot at Mario, similar to Super Mario Bros. The first battle with Bowser is like the Super Mario Bros. battle where he can be defeated by shooting enough fireballs at him or by hitting the switch. After this is done, Kamek will enlarge Bowser, and subsequently the player will have to run away from the colossus, which can prove very challenging. Eventually the player will come across a switch which, after hitting it, will cause Bowser to become submerged in lava, thus ending the game.
World 9
World 9 is a secret "Rainbow" world. It features 8 stages that can only be unlocked by collecting all the star coins in each of the respective worlds. The song that is played on the world map is a remix of the Rainbow Road theme from Mario Kart 64.
Stage Description
9-1 Unlocked after finding all of the Star Coins in world 1.
9-2 Unlocked after finding all of the Star Coins in world 2.
9-3 Unlocked after finding all of the Star Coins in world 3.
9-4 Unlocked after finding all of the Star Coins in world 4.
9-5 Unlocked after finding all of the Star Coins in world 5.
9-6 Unlocked after finding all of the Star Coins in world 6.
9-7 Unlocked after finding all of the Star Coins in world 7.
9-8 Unlocked after finding all of the Star Coins in world 8.

DevelopmentEdit

File:NSMBW Miyamoto.jpg

New Super Mario Bros. Wii was revealed at E3 2009 by Cammie Dunaway. The game's creation is due to the overwhelming success of New Super Mario Bros. on the Nintendo DS, which sold over 20 million copies worldwide. The game was made by the same team, Nintendo EAD4, as the original title. This team also created the Super Mario Advance games on the Game Boy Advance and Yoshi Touch & Go for the Nintendo DS, suggesting that they are familiar with creating platformers. Series veterans Shigeru Miyamoto and Takashi Tezuka, who together made the original Super Mario Bros. games on the Nintendo Entertainment System, were also heavily involved with the game.

Regarding the red Wii case, Reggie Fils-Aime stated that the idea came from NCL in Japan, who stated that they wished to make the packaging special, and thought that making the box Mario red would be the appropriate thing to do. They wanted to satisfy the long-time Nintendo fans and the newcomers who had just started enjoying Nintendo video games. In America, Nintendo also changed the white Wii logo silver with metallic ink on it to make it "pop more". Reggie later went on to state that changing the color of the Wii box was a one time affair, claiming that there wouldn't be any yellow or gold boxes for future games (which led some fans to think he was referring to The Legend of Zelda for Wii).

LaunchEdit

The game first launched in Australia on November 11. Nintendo and EB Games held a launch event at the Nintendo Experience in Melbourne, which brought in fans from all over the area to play New Super Mario Bros. Wii before it launched. Fans who attended the event could pose with a costumed Mario, participate in a competition, and win prizes. A costume contest took place that had fans dress up as Mario characters, with people making elaborate costumes of Mario, Princess Peach, Lakitu, Piranha Plant, and Raccoon Mario in Kuribo's Shoe. Other contests included doing performances, with people acting like Mario characters such as Yoshi and Goomba, quiz shows, and a New Super Mario Bros. Wii contest were players competed for the highest score. Charles Martinet, the voice of Mario and various other characters from the series, left a recorded message for the people who came to the event, explaining that he hoped people would love the game as he did.
File:Mario NASCAR.jpg
At the end of the event, players could purchase the game, and along with it received a Mario cap and a bag (with Mario or Yoshi plastered on the cover) with Mario merchandise inside. When leaving the store players were given cupcakes with the Mario "M" on them.

In America, Nintendo held an official launch at the Nintendo World Store in New York City, New York on November 14th. At the event, players could purchase the game before anyone else in America and participate in various other events pertaining to New Super Mario Bros. Wii. At the event was a Mario museum, various tournaments, and costumed characters. Nintendo of America and GameStop co-sponsored the NASCAR No. 20 GameStop Toyota, which featured artwork from New Super Mario Bros. Wii including Mario with a propeller suit, Yellow Toad with a propeller suit carrying Luigi, and a Blue Toad ontop of a pink Yoshi, as well as various enemies. Unfortunately, most of the pink Yoshi was covered up by advertisements.When it raced on November 14 it came in twelfth place. Nintendo of America also produced two television commercials that focused primarily on the multiplayer aspect of Mario, and the fact that it can be enjoyed by people of all ages.

SalesEdit

Within four days, New Super Mario Bros. Wii managed to sell 936,734 copies in Japan alone. This made it the biggest launch for a Wii game in Japan, beating games such as Monster Hunter Tri and Super Smash Bros. Brawl. After two weeks, the game sold 1.4 million copies in the United States and 1.4 million units in Japan. Shortly after December, Nintendo of America announced it had sold over two million in the states alone.

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