Gears of War 2 is a tactical third-person, over the shoulder shooter video game developed by Epic Games and published by Microsoft Game Studios exclusively for the Xbox 360. It is the sequel to the critically acclaimed best-seller Gears of War, and was announced by lead designer Cliff Bleszinski during the 2008 Game Developers Conference on February 20, 2008. It was released on November 7th of 2008 and uses an updated version of the Unreal Engine 3.[1]. Its slogan is "Hope Runs Deep."

Gears of War 2 sold more than 2 million copies during its debut weekend.

Gameplay Edit

The technical demo shown at the Game Developers Conference indicated that much of the core gameplay elements that were central to Gears of War (a third-person, "run and gun" style game that emphasizes the use of cover) would be present in the sequel.[2]

John DiMaggio, the voice actor of Marcus Fenix, confirmed to IGN that players would be able to fight Brumaks in Gears of War 2. He also revealed there will be a deeper story with new characters, new weapons, and new enemies.[3] The game will also include the ability for a player to duel with an AI or human opponent when both use the Chainsaw Bayonet attachment of the Lancer, as seen in the 2008 Game Developer's Conference promotional video, later confirmed in informal interviews with developers.[4][5].

In Gears 2 the poor chap that is downed isn't as helpless as he was before. Now you can crawl around as a last desperate attempt for life. Rapidly tapping the A button will help you crawl faster, but if you have a Grenade equipped when you're downed, you can press the right trigger (RT) to drop the grenade, and commit martyrdom. The grenade will still have a timer when you drop it, so it'll take a little more skill than just simply pressing the right trigger. Also, you cannot drop a grenade once the opponent has started an execution. In an interview with EGM in that same July issue, Cliffy said that Gears 2 is running roughly 30 percent better, in terms of performance than the first game. He also went on to say that, while the team did consider it, dedicated servers will not be allowed in Gears 2.

Other little developer quips mentioned consider implementing a live-scoring icon on the screen that will show players how much damage they're causing as well as their score. A.I. bots were apparently also hinted at. You'll no longer be booted from a game if the host jumps out; you'll simply all vote on a new map to play. Other little additions include the ability to "wall hug" and interrupting SWAT turns mid-move. Unfortunately, if the host jumps out you are still booted from the game and end up back at the main menu.

A Button -- Causes you to grab the downed opponent and use them as a meat shield. They'll be dead as far as the game is concerned but their body will still be in your hands, getting blown to bits with enemy fire, shielding you from it until their body is completely destroyed and unusable. While holding the corpse, you can only use your pistol. This button can also be used to slam into cover and (whilst holding down the left analogue stick) perfom certain actions within cover. Holding down the A button while walking allows you to roadie run.

The B Button -- This is your standard melee attack but in Gears 2, you will lift your Lancer Assault Rifle in the air, and you will use your saw to go through the enemy's shoulders or neck. Each B button execution is weapon specific, although most are similar, your character generally lifts his weapon and brings it down on your downed opponent's back, although if you're carrying a Gnasher Shotgun, then you'll spin the gun, holding it by the barrel and swing it like a golf club popping your enemies head.

The X Button -- The classic, and oh-so-juicy curb stomp. In Gears 2 you flip them onto their back first, then you brutally slam your foot down on their face, shattering and squishing it. Also allows you to pick up weapons, ammo, or flick a switch.

The Y Button -- The fancy finishes are governed by the Y button. Although be warned, you are vulnerable during these executions, so choose wisely when you want to use them. These executions are weapon specific to a number of weapons, the first being the Longshot Sniper Rifle, when your opponent is downed, your character swings the Longshot round now holding it by the barrel, swings it over his head, and brings it down on your opponents back. The second being the Torque Bow, your character hooks the bow around your opponents neck, and then kicks his head, decapitating him. The third is the Boltok Pistol, your character spins the Boltok in his hand so he's holding it by the barrel, then harshly smashes the butt of the gun down on his head, and does a fancy spin and re-holsters it. Another one is the Boom Shield where your character grabs the shield with two hands, and brings the shield crashing down on them, if any other weapons are being used, your character will punch the downed character 3 times

Last Day Promotion Edit

Before the release of Gears of War 2, Epic studios released the Last Day site and invited fans to find hidden COG tags around the world and use the codes to unlock the tabs in the Last Day site.

Gears of War 2: All Fronts CollectionEdit

Is a DLC that will include all previously downloadable content as well as the new Gears of War 2: Dark Corners DLC, along with exclusive content (Theme, Poster, Strategy Guide were included in the canceled disc release). It can also be bought for 1600 Microsoft Points from the marketplace. All Fronts includes Dark Corners (1200MS) which contains seven new maps and a new add on campaign call Road to Ruin which include a new stealth feature. The new maps are:

  • Allfathers Garden: Honor the sacred grounds of the Coalition founders in this explosive map, where powerful weapons catalyze fast and furious action at this COG landmark.
  • Memorial: Set near the Eternal Flame, which pays tribute to the fallen soldiers on the battlefield, a hard-fought battle ensues at the Tomb of Unknowns. Putting their flank formation and evasive skills to the test, players will fight to control the Boomshot.
  • Sanctuary: Once a peaceful ground for reflection and remembrance, all that remains of the Sanctuary is the chill of death. Feast your eyes on the arsenal of weapons available as you make your way through the tight paths and blind corners of the Locust-damaged temple corridors.
  • War Machine: In the abandoned train station that once served as a hub for travel, players will need to master the Longshot, Mulcher and Boomshot weapons to advance the fight while evading fire from the platforms above.
  • Highway: Take the fight deep into the Locust Hollow in the complex passages of this underground highway system brimming with enemy vermin. Stick together, separate the enemy and have an exit strategy ready or it’ll be a one-way trip.
  • Way Station: Sitting in limbo between death and “processing” are Locust way stations filled with fallen COG soldiers. Tread lightly and practice patience as it’s better to sacrifice firepower for stealth while navigating this minefield of hidden grenades.
  • Nowhere: Set in the middle of what was once a destination for weary desert travelers, the land is now barren and devoid of life. Pick off your enemies with the Longshot sniper rifle and make your way to the stairwell with a well-fortified team during this intense firefight[6].


Plot Edit


Act 1: Tip of the Spear- The game begins with the Locust Queen providing a brief summary of what has happened in the Locust-Human War over the last fifteen years, explaining how the war truly began, the Pendulum Wars, the Locust's survival of the Lightmass Bomb, and how Jacinto is now the last safe refuge for humanity.

The story then moves to where Marcus, Dom, and Anya Stroud have gathered at a hospital in Jacinto. Ben Carmine arrives and becomes the rookie in Delta Squad. After a brief training session, Locust forces are spotted attacking the hospital and Carmine is ordered to stay behind by Marcus. During this attack, Marcus and Dom meet up with Tai Kaliso, a spiritual warrior that fought with Marcus in the Pendulum Wars. Together Marcus, Dom and Tai move through the hospital, killing all of the Locust drones that entered and eventually meet up with Carmine again and force back the Locust forces outside of the hospital, and into a full retreat. Anya then speaks with Dom about a lead she possibly had on his missing wife, Maria. Unfortunately, the lead was wrong, upsetting Dom and results with him breaking a window open in a car.

After the assault on the hospital, Chairman Richard Prescott rallies Gears, telling them of how the Locust Horde has survived the Lightmass Bomb and have returned stronger than ever, bringing with them a force that can sink entire cities. Soon, humanity will have nothing left to defend, leaving them their last option; an all-out attack on the Locust Horde in the Hollow. To do this, COG forces are to escort massive trucks called Derricks towards the Locust occupied town of Landown and use grindlifts to barrel down into the Hollow and fight back against the Locust. During the arrival at the Derricks, Delta meets Dizzy Wallin, a conscript who drives rig 314 also known as "Betty". On the way to Landown, Locust forces attempt to destroy the Derricks, only managing to destroy a small amount of them as the Gears fight back in defence. Once in Landown, the Derricks make their way to the cemetery, while Gears on the ground provide protection in Landown and deploy the Gears underground. Unfortunately Locust forces attack once more, this time led by Skorge, leader of the Kantus. Dizzy confronts Skorge in order to prevent him from stopping Delta from heading underground while Tai manages to leave his grindlift and also joins the battle. While the two battle Skorge, Marcus and Dom, unable to get out of the grindlift, look on helplessly before being projected underground into the inner Hollow.

Act 2: Denizens- Once underground, Marcus and Dom regroup with Ben Carmine and move through the Hollow, supporting other Gears, such as Alpha Squad, under attack from Locust forces. As they journey deeper into the Hollow, they contiune slaying Locust until Delta discovers the source to what is sinking entire cities; the Riftworm. Commanded by Skorge, the Riftworm sinks the entire city of Ilima before Delta's eyes, creating a massive sinkhole. The Locust are using the Riftworm to sink cities around Jacinto, punching holes around humanity's haven and causing it to eventually sink. Delta quickly makes their way through the sunken Ilima, destroyed and in flames, battling through invading Locust soldiers looking for suriviors until they walk into an ambush. They fight back, but are outnumbered and nearly overwhelmed until Cole rescues them. Cole tells Delta that Baird and his jumpmate, Tanner, have gone missing. While searching for them, Delta comes across the remains of Tanner. Seconds later, they find Baird locked up in a metal contraption. Baird says the Locust are apparently capturing humans and torturing them. Delta then comes across a Beast Barge where the Locust take their prisoners to torture them. On the Beast Barge, Delta Squad finds Tai who has been severely tortued and broken emotionally. Marcus gives Tai a shotgun to fight with, but Tai instead uses it to kill himself, overwhelmed by the torture the Locust put him through. Marcus and Carmine are both horrified and shocked. Marcus takes Tai's COG Tags and heads back to the Ilima sinkhole with his squad. Once back in the sinkhole, the squad is picked up by a King Raven which arrives too late and Delta Squad is sucked into the Riftworm who has suddenly returned to the sinkhole. In the process Carmine becomes separated from the rest of the squad.

Inside the Riftworm, Delta Squad survive the "swallowing" and move backward through the stomach and digestive system of the Riftworm torward the head. They find Carmine, dying after being burned by acid and partially devoured by Nemacytes, creatures that live inside the Riftowrm. Carmine, with his dying breath asks Marcus to tell his family he loves them and has Marcus send a letter to his brother, Clay, that he had written recently. Marcus then decides to kill the Riftworm before it can do more damage to humanity. Delta Squad makes its way through the Riftworm, cutting open the worm's arteries to its three hearts. This ultimately kills the Riftworm and allows Delta Squad to escape the massive creature by chainsawing through its flesh, emerging in a pool of blood.

Act 3: Gathering Storm- Delta Squad is then tasked with heading to the New Hope Research Facility which apparently holds information on the location of the actual Locust stronghold called Nexus and the location of the Locust Queen. After blowing open the heavily armored door to the abandoned facility, Marcus and Dom maneuver through the still active security systems until they reach the inner labs, learning that the facility had kept test subjects that they called Sires, which were mutated creatures resembling human and Locust mixed together. Accidentally awakening the hunchbacked sleeping monsters, Marcus and Dom kill most of the Sires and are forced to escape once they learned the location of the Locust stronghold and the queen. They head off towards Mount Kadar where there is back entrance to the Locust stronghold.

After battling up Mount Kadar with a Centaur Tank, driving over lakes of ice, and killing a couple Corpsers, Delta Squad runs into a group of Stranded led by Chap, the owner of the Aspho's gas station from Gears 1. The Stranded had begun moving underground after their outposts were overrun by Locust forces. Marcus has Cole and Baird escort the Stranded back to the surface to be picked up by Ravens. Before leaving, Dom asks Chap if he had ever seen Maria before. Chap believes Maria was in a group that was captured by the Locust, and tells them to look for a waterfall near the Locust main highway.

Marcus and Dom make their way towards Nexus, the Locust capital, by crossing a massive lake. During the crossing, they are attacked by Locust gunboats and a massive fish called the Leviathan, which is killed by Marcus when he hurls grenades into its mouth and blows it up from the inside.

Act 4: Hive- Once at Nexus, Dom convinces Marcus to help him search for Maria in the labor camps nearby instead of continuing with the mission in Nexus. After a small search and evading Locust patrols, Jack locates Maria, only to find her beaten, scarred, emaciated from starvation, and unable to stand or speak from endless torture from the Locust forces. Dom, not believing what has happened to her and extremely saddened, decides to euthanize her to put her out of her misery. He kills her saying "I love you. I love you so much". Marcus encourages him to remember she is in a better place now, he also explains that he found a way to sneak into Nexus. Though he tells Dom that "But if you wanna go in guns blazin' I don't blame you."

To which Dom replies "I wanna kill 'em all."

Note: The new Gears of War 2 "All Fronts Collection" will also include an extra chapter to act 4, "Road to Ruin". The released picture for the Chapter depicts Marcus and Dom vaguely disguised as Theron Guards. Acting out Marcus' original plan to sneak into Nexus disguised as Theron Guards (though Dom has no Helmet and pieces of Marcus' armor and face can be seen under the armor).

As they fight their way more through Nexus, Marcus and Dom activate a beacon using Jack, signaling an accurate position for COG forces to drill down in grindlifts and assault Nexus. Reunited with Cole and Baird, Delta Squad learns that the Locust are engaged in a civil war between regular Locust and the Lambent, Locust who have been mutated from exposure to imulsion. The Lambent are attempting to take over Nexus and overthrow the Locust Queen, who plans to flood the Hollow after the Locust forces evacuate and genocide the remaining Lambent in the Hollow. In order to flood the Hollow, however, they must sink Jacinto, flooding the Hollow with the surrounding seawater. Delta Squad discovers these plans when Jack hacks into a Locust terminal and reveals several recordings from Adam Fenix explaining if they sink Jacinto, it would flood the Hollow with seawater, destroying the Locust once and for all.

Delta Squad then continuing fighting thier way through Nexus and the Queen's palace, battling the most cunning and powerful Locust forces they have to offer, until they reach the throne room and confront the Locust Queen. The Locust Queen explains that in order to prevent the Humans from flooding the Hollow before the Locust escape, she has sent an army of Locust to assault Jacinto, distracting the COG army. When the Locust Queen escapes, Marcus orders Cole and Baird to track her down, leaving himself and Dom to battle Skorge in a series of chainsaw duels. Skorge too escapes on his Hydra after being overwhelmed by Marcus and Dom.

Act 5: Aftermath- In order to reach Jacinto faster, Delta Squad hijacks two Reavers to carry two members of Delta Squad on each and fly to Jacinto. In their journey back to the city, they are pursued by Locust driven Reavers and eventually by Skorge and his Hydra. Marcus manages to defeat both, however, causing the Hydra to be destroyed and Skorge to fall to the ground below, which kills him immediately.

Once at Jacinto, Delta Squad helps defend COG headquarters, with help from Hoffman, from Locust forces and then is tasked with a new mission. The plan is to sink Jacinto using a Lightmass Bomb, ultimately flooding the Hollow. However, Seeder and Nemacyst infestation are a factor to the King Ravens that will bring the Lightmass Bomb to the position in the Hollow to set it off. Plus, an opening must be made in order for the Ravens to get underground. Marcus and Dom head off to carry out the operation while Baird and Cole stay behind to help assist with the Lightmass Bomb.

In the Jacinto sinkhole, Marcus and Dom manage to hijack a Brumak to speed up the operation. With the Brumak, Marcus and Dom blast through hundreds of Locust forces including Reavers, Seeders, Nemacysts, a Corpser, and even the Beast Barge. Once the area is cleared of Locust forces and an opening is made, the King Ravens move in to deploy the Lightmass Bomb. The Brumak then suddenly begins to mutate due to imulsion exposure and knocks the King Raven carrying the Lightmass Bomb into the imulsion, ruining the plan. Realizing the Brumak is going Lambent, Marcus, Dom, and Baird all use the Hammer of Dawn to make the Brumak explode, causing an explosion powerful enough to sink Jacinto and flood the Hollow, drowning both the Locust Horde and the Lambent.

As the COG army moves away from Jacinto and watches it sink underground, Marcus attempts to contact Anya, growing distressed with the lack of response. Dom, solemnly holding his photo of Maria, comforts him, and the two soon see Cole, Prescott, Hoffman, and Anya on a nearby Raven. The Locust Queen can be heard giving a final narration.

"Your world can end in the blink of an eye. One event, one unexpected twist of fate and suddenly the world as you knew it... is gone forever. All that you held dear, all that you held close... is washed away into the sea of distant memory. Life... is cruel. Of this, I have no doubt. But life continues on... with, or without you. One can only hope that one leaves behind a lasting legacy. But so often, the legacies that we leave behind... are not the ones that we intended."

Following the credits comes a faint transmission from Adam Fenix saying "This is Adam Fenix... Is anyone out there...? Can you hear me...? This is Adam Fenix... Can you hear me...? What have you done...?" suggesting the flooding of the Hollow and the sinking of Jacinto may have created a greater threat for humanity.


Returning characters will include Marcus Fenix, Dominic Santiago, as well as Cole and Baird. The game will also introduce several new characters. Among them are Chairman Prescott, the near dictatorial military leader of COG, Tai Kaliso, "a spiritual and meditative warrior from a tradition of honor bound fighters," and Dizzy, a former Stranded who joined the COG in order to keep his family safe, and Benjamin Carmine, the brother of Anthony Carmine. Dominic's wife Maria will also make an appearance, and Dominic's search for her will play an important part in the story.

List of Cog Characters in Gears of War 2 Edit

List of Locust characters in Gears of War 2 Edit

COG Arsenal Edit

  • Smoke Grenade -- These are now home to a concussion blast that will knock a metal shield or Meat shield out of someone's hand while disabling their sight and overall equilibrium. Any of the grenade types in the game can also be stuck on walls or the ground and will act as proximity mines
  • Snub Pistol -- This small pistol is the usual COG sidearm. It fires fairly slowly unless you rapidly tap the right trigger, causing the bullets to fly faster (much like the Locust Hammerburst).
  • Lancer Assault Rifle -- You've heard this before, this armament from the original now has a tie-breaker for chainsaw kills. Mashing the B-button as fast as you can could lead to three outcomes. First, you win and slice through your opponent. Second, you lose and meet the same fate. (Or third, there's an improbable tie and you both step back to go at it again)
  • Gnasher Shotgun -- Standard COG issue. Causes little damage at long or medium range, but when used in close proximity to an opponent, will destroy the body and kill as effectively as the Chainsaw of a Lancer.
  • Frag Grenade Grenade - Can be stuck to walls or the ground to create proximity mines, or to people for an nearly instant kill.
  • Mulcher A mini-gun/turret that is devastatingly brilliant. The name could come from the effect on the bodies of the attacked.
  • Mortar Launches an explosive missile that splits in the air to create a larger area of effect. Can be held for longer to widen the range.
  • Scorcher Flamethrower -- This will appear only once on a multiplayer map. It benefits from a longer range if you can hit the active reload perfectly and will glow red when it's ready to bring death to the masses.
  • Longshot Sniper Rifle - KILLS most regular soldiers with one shot to the head.
  • Hammer of Dawn A highly concentrated laser. It requires open sky and a satellite link. Instantly KILLS anything in its path, friendly or not.

Locust Armory Edit

  • Boltok Pistol -- This sucker is back from Gears 1 and now has a quicker rate of fire after an active reload.
  • Boomshield -- This shield (which maulers seem to usually favor) can be chucked into the ground beneath you and used as stationary cover. Of course, you can also carry it around and use it in conjunction with a pistol.
  • Ink Grenade -- Spews a nasty dark green haze that brings down everyone in its path.
  • Torque Bow a strong bow which shoots forth Imulsion tipped arrows.
  • Hammerburst Assault Rifle -- This Locust rifle from the first Gears is back and can now fire with higher accuracy at longer ranges and does more damage. Players can also fire with a fan method (holding and releasing the right trigger) that will allow for a quicker rate of fire at the expense of accuracy.


The complete list of vehicles are:



Battle-Cam: The Battle-Cam allows players who have slipped into the after-life (been killed) to take a screenshot with the B-button of the most frenetic action that they can find. Do that, and the game will register all of the blood and executions -- everything including the amount of particle effects on-screen -- and spit out a score which is then uploaded, along with your screenshot, to the leaderboards for the world to see. We told you it was cool.

New MapsEdit

New maps included in Gears of War 2 include the following.

In addition to the default maps, 5 maps from the original Gears of War are available for download as the Flashback Map Pack, it includes the following.

In addition to the default maps, and Flashback map pack, a new Combustible Map Pack was announced at the 2008 Video Game Awards set for release 12/15/08, it includes the following.

Coming out March 31, 2009 is the new Snowblind Map Pack announced at which is a winter themed map pack everything is either snowing, frozen over, or somewhere in that direction it will cost 800 big ones ($10) but you have 4 maps included

The Gears of War 2: Dark Corners was announced in sync with the Gears of War 2: All Fronts Collection. It's been released as of July 28, 2009 as DLC only (retail version, which was a case with a code inside, was canceled). Dark Corners includes 7 new maps and the new Campaign Chapter, priced at 1200 MS. All Fronts, in addition to the new maps and the Campaign Chapter, includes all previous DLC released, priced at 1600 MS.

As well as the Campaign Chapter:

The maps were "leaked" to Xbox Live Marketplace days before the release for a few minutes at 800 MS, after which Epic fixed the bug.

Game ModesEdit


A new gameplay mode has been added to add more offline gameplay (although it can also be played online). It can also be played online with up to five players as you take on wave after wave of the locust horde. There are 50 waves of horde, each increasing in difficulty, for example, the first wave will start with very few locust to kill, around 9 which are likely to be a few wretches and drones. Although as you progress through the waves, the larger enemies appear and there are more of them, there will be many more Boomers, Grinders, Bloodmounts, Maulers, Butchers, Kantus, Flame Grenadiers and so on. This game type is incredibly difficult, even on the casual the last 10 waves are quite challenging. There is a 30 point achievement for completing all waves on any difficulty. Additional achievements are available with the extra map pack downloads, such as clearing 50 waves on any Snowblind map or clearing 10 waves on each of the maps included in each set of map downloads (Snowblind, Flashback and Combustible). One of the best tactics was to use an inward facing Boomshield to prevent enemies from kicking them down, as drones could only kick them down from the front side. However this glitch was removed or rendered useless by an update giving drones the ability to kick the shield down regardless of the side.


This is a variant on classic Capture-the-Flag but instead of having an inanimate object sitting in the center of a stage waiting to be captured, Gears 2 will have a mean, gun-firing, AI-controlled Stranded sitting there waiting to do battle (he'll even tally his own score to be seen by all at the end of a round). Do enough damage to take him down to his knees and then run up, use him as a meat shield and haul his carcass back to your base to score the point for your team. Just remember, there's nothing more humiliating than getting killed by the flag.


Here the ten possible players (up from the original game's eight) are broken up into sets of 2. Each pair will share the same character model, and you'll have to hunt throughout the map to kill as much of the opposition as possible before landing at a final kill count. Like free-for-all, but with a partner to work with.


One man on your team is the leader. If the leader is assassinated, then the ability to respawn is taken from his teammates, turning their current life into their last. The leader is called out on the opponent's screen at all times, making the hunt that much easier. First team to wipe out the other wins. To prevent the players from tricking the other team into thinking they're the leader, players can't choose Hoffman or Skorge. The leaders for next round aren't always selected by random, whoever killed the opposing team's leader becomes their team's leader next round, if the a team loses and no one killed the opposing teams leader then their new leader is selected by score, however, if the leader has the highest score and the opposing leader is still alive(or is killed by the other leader) the next person on the scoreboard is chosen.


The standard Team Deathmatch mode of gears 2. Warzone is a battle between two teams for a set amount of points at the end of each match, by eliminating the opposing team each round. A point is awarded to the surviving team after the round. Players can be downed and killed from any distance with any weapon.


Similar to Warzone in that the teams compete for the most amount of points by eliminating the other team in each round. The only difference is that players can only be killed by one shot kills such as torque bow, frag grenades, boomshot, the chainsaw, shotgun or headshots, or by being downed and executed at close range, either by bullets, melee, or an execution attack. θ


Content FilterEdit

Main article: Content Filter Feature



GDC Unreal Tech demoEdit

At the GDC (Game Developers Conference) 2008, Epic Games, creator of Gears of War and Gears of War 2 showcased a tech demo in which they demonstrated new features of the Unreal Engine in Gears of War. These new features included Ambient Occlusion Technology (that vastly improves the lighting effects in the game), Dynamic Water Effect Technology (that creates more life-like looking water both in the way it looks and in the way it reacts to movement), Improved "Matinee" System (that is used to create in game cinematics), Soft Body Physics Technology (which improves textures for different substances in the engine, in the demo a large piece of flesh was shown that reacted very realistically to the player) and destructible environments. One of the most marked features to be showcased was the introduction of High Density Crowds which saw literally hundreds of locusts running through the Gridlock map from the original Gears of War. The introduction of this technology could allow larger battles in Gears of War 2, as well as larger multiplayer games.[2]


XBL Marketplace contentEdit

On February 20 2008, coinciding with the game's official announcement at the Game Developers Conference, free gamer pictures ("Crimson Picture Pack") and a dashboard theme ("Bare Your Teeth"), as well as a teaser trailer, titled "Duel" (not available in all regions), were made available via the Xbox Live Marketplace.[7]. A more recent addition to the Xbox LIVE Marketplace for Gears of War 2 is the Combustible Map Pack, containing three new multiplayer maps, including Gold Rush, Flood and Fuel Station. partnered with to released a Facebook application to practice the game. Shortly afterwards, Epic Games released several new achievements for the game, particularly achievements that can only be done on the new map packs. These achievements include Skeletons in your closet, More Mystery, Less Hystory, Bound by a Shared Past, Trial by, and on, fire, THE ROOF!THE ROOF!THE ROOF!, Forged in the Fire, and Annex: Now with Execution Rules. They add up to 175 gamerscore.

Limited EditionEdit

The Limited Edition copy of Gears of War 2 (Retail Price around £50/$70) contains:


Spike TV 2008 Video Game Awards

  • Best Shooter
  • Best Xbox 360 Game
  • Nominee: Game of the Year
  • Nominee: Best Multiplayer Game
  • Nominee: Best Graphics

Time Magazine

  • Top 10 Video Games of 2008 (#5)

Game Critics Awards

  • Best Action Game of E3 2008

Cheat Code Central

  • Best of E3 2008
  • Best Microsoft Exclusive


  • 2008 Readers' Choice Award: Best Shooter
  • 2008 Readers' Choice Award: Xbox 360 Game of the Year
  • Best of E3 2008
  • Best E3 Xbox 360 Game


  • Best of E3 2008, Xbox 360


  • Best Game of E3 2008


  • Best of E3 2008: Top 10 Xbox 360 Game (#2)

  • E3 Gold Award


  • Best Graphics Technology, E3 2008
  • Best Shooting Game, E3 2008

Tech Digest

  • Best Games of E3

Edge Online

  • Edge's Top 30 of 2008 (#4)
  • Best Games of E3 2008

  • Aram Kuredjian Game of Show

Team Xbox

  • Best Action Game of E3


  • Best of E3 2008


  • Best Action Game of E3

Gameland (Russia)

  • Top 20 Games of E3 2008 (#3)

TV Game (China)

  • Best Title on Xbox 360

GameSpot (China)

  • Best Competition Title on Xbox 360

Game Informer

  • Top 25 Games of E3 (#2)

Pop Soft (China)

  • Best Title on Xbox 360
  • Top 3 Console Game Titles Listing

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