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Commando is a shoot em up arcade game is a vertically scrolling shoot 'em up arcade game released in 1985. Its influence can be seen in several later games in the genre.

It was released for several platforms, including the Commodore 64, Amstrad CPC, MSX, ZX Spectrum, Intellivision, Atari 2600, Atari 7800, Amiga, Nintendo Entertainment System, Acorn Electron, BBC Micro and PC. Versions of the game also appear on Capcom Classics Collection for the PlayStation 2, Xbox, and PlayStation Portable, and Activision Anthology for the PlayStation 2.

GameplayEdit

All versions of the game are very similar, with the same graphics (taking into account the various limitations of the platforms). The player (a soldier named Super Joe[1]) starts by being dropped off in a jungle by a helicopter, and has to fight his way out singlehandedly, fending off a massive assault of enemy soldiers.

Super Joe is armed with a sub-machine gun (which has unlimited ammunition) as well as a limited supply of hand grenades. While Joe can fire his gun in any of the eight directions that he faces, his grenades can only be thrown vertically towards the top of the screen, irrespective of the direction Joe is facing. Unlike his SMG bullets, grenades can be thrown to clear obstacles, and explosions from well placed grenades can kill several enemies at once.

At the end of each level, the screen stops, and the player must fight several soldiers streaming from a gate or fortress. They are ordered out by a cowardly officer, who immediately runs away, although shooting him in the back awards the player bonus points. Along the way, one can attempt to free prisoners of war as they are transported across the screen by the enemy.

In the NES version, there is a more powerful machine upgrade, as well as "glasses" to let you see all the hidden bunkers and an unlimited grenade upgrade (you lose these upgrades though, if you are shot and killed or run over)

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