The game is based on the Quake III: Team Arena engine. It was accompanied in September 2004 by an expansion pack, Call of Duty: United Offensive, which was produced by Activision, and developed by Gray Matter Interactive, with contributions from Pi Studios. Call of Duty is similar in theme and gameplay to Medal of Honor, as it is made out of single-player campaigns and missions. However, unlike Medal of Honor, the war is seen not just from the viewpoint of an American soldier but also from the viewpoint of British and Soviet soldiers. Also unlike many other war games Call of Duty introduced more computer-controlled allies who vary in quantity, providing the player with support throughout the games offering a more realistic WWII experience. Call of Duty also featured "shellshock" (not to be confused with the psychological condition of the same name): when there is an explosion near the player, he momentarily experiences simulated tinnitus, appropriate sound "muffling" effects, blurred vision, and the action moves slower.
A port of the game, known as Call of Duty Classic, has released on the Playstation Network and Xbox Live Marketplace available to be downloaded since November 10th 2009. If gamers wish to buy or have bought the Hardened or Prestige editions of Call of Duty: Modern Warfare 2, it will contain a token they can use to download the game for free. This copy of the game is an exact copy, no sprinting, no perks, no ranks.
Story Mode Edit
The American campaign begins with Private Martin, member of the 506th Parachute Infantry Regiment, training at Camp Toccoa in Georgia, United States on 9 August 1942. This is meant to familiarize the player with the game controls. The first mission occurs toward midnight on 5 June 1944, as part of the airborne operations which began the invasion of Normandy. Martin is inserted outside the town of Sainte-Mère-Église as a pathfinder to lay a drop zone beacon for other paratroopers. The paratrooper drops end up being scattered, leaving Martin in a mixed unit formed from various companies. This mixed unit clears nearby farmhouses of German soldiers. The following mission has the group capture Sainte-Mère-Église and disable several Flakpanzers (anti-aircraft tanks) just at the beginning of 6 June (D-Day) . A paratrooper is seen hanging from the town church (see Private John Steele). The third mission occurs later that morning, with the U.S. troops holding Sainte-Mère-Église from German counterattack. The fourth mission has Martin, along with Pvt. Elder and Sgt. Moody, driving from Sainte-Mère-Église to Sainte-Marie-du-Mont along highway N13, while fending off German assaults. The fifth mission is the Brécourt Manor Assault, still on 6 June, in which the U.S. troops destroy German artillery at the manor, which has been hindering progress at Utah Beach. After this mission, it is revealed that Martin's unit will be detached from the 101st Airborne Division for special missions behind enemy lines, due to outstanding performance.
In the next mission, on 7 August, Martin and his unit assault a château in the Bavarian Alps of Austria to rescue two British officers (Captain Price and Major Ingram). However, Major Ingram has been moved to another location. The seventh mission, on 18 September, requires the unit to free Major Ingram from a prisoner camp, Dulag III-A, outside of Strasshof, Austria. This mission is timed, requiring the player to break the officer free and return to the escape truck within 10 minutes, before the Germans can arrive with reinforcements.
In the final mission, Private Martin's unit is northeast of Bastogne, Belgium on 15 January 1945. The unit clears out two bunkers and takes documents from them. After aquiring the documents, two Panzer tanks come over a ridge (mysteriously out of a minefield) and are accompanied by numerous soldiers. The player must use the Flak 88s and Panzerfausts in an effort to take out the tanks. After this is over, the American campaign ends with Foley congratulating Martin on his actions and ends stating, "I can hardly believe, it's over."
The first mission of the British campaign has Sergeant Evans and a unit from the 2nd Ox and Bucks of the 6th Airborne Division take part in Operation Tonga. Just after midnight on 6 June 1944, the unit is dropped from Horsa gliders alongside the Caen Canal near Pegasus Bridge, Bénouville. They capture the bridge and defend it from the nearby German forces. (Captain Price participates in this operation and several other missions as the commanding officer, although most of these missions occur before his capture.) In the next mission, just past noon of the same day, the unit protects the bridge from German counterattack, which includes several tanks. They hold the bridge until reinforcements from the 7th Parachute Battalion arrive.
The third mission, on 2 September, has Evans working alone, now with the Special Air Service or SAS. He is inserted next to the Eder Dam and destroys the anti-aircraft guns protecting it. During Operation Chastise the previous May, the No. 617 Squadron RAF destroyed the dam using bouncing bombs. However, the Germans had rebuilt it. The British Special Operations Executive wish to destroy it again to hinder German production in the Ruhr Valley. Evans also destroys the electrical generators in case the dam is not destroyed by the bombs. Evans escapes on a German lorry stolen by Captain Price and Sergeant Waters. During the fourth mission, the three men drive to an airfield while evading motorized patrols. Panzerfausts found on the lorry can be used to destroy the enemy vehicles. The next mission occurs at the airfield, with Evans shooting down several Stuka dive bombers. The men escape in a stolen FW-200 Condor. The sixth mission, on 27 October, occurs on the German battleship Tirpitz, near Tromsø, Norway. Evans and Captain Price board the ship in disguise, using forged papers. Evans plants explosives and retrieves the ship's patrol logs and documents indicating the fleet movements of the Kriegsmarine (the German navy), with Captain Price being killed in this mission.
The final mission has Sergeant Evans' unit near Burgsteinfurt, Germany on 2 February 1945. The unit is sent to destroy some mobile V-2 rockets. When they finally reach it, it turns out they do not have enough explosives to destroy them completely. Consequently, Evans must fuel the rockets up, and use the fumes to increase the explosion effectively destroying them. They then fight their way to an extraction point on the other side of the bunkers surrounding the V-2 rockets.
The first Soviet mission occurs during the Battle of Stalingrad, on 18 September 1942. Private Alexei Ivanovich Voronin is on one of many barges transporting Soviet soldiers across the Volga River, many of which are destroyed on the way by German artillery or Luftwaffe aircraft. Once across, Voronin is unarmed and must avoid machine gun fire and find an experienced sniper to help him. Soviet artillery eventually clears out the German machine guns, allowing Voronin and the others to enter Red Square. The second mission begins in Red Square with many retreating Soviet soldiers being killed by fellow Soviets (see Stalin's Order No. 227—"Not one step back!"). Voronin helps capture the square, which is defended by two tanks and some machine guns. He does this by taking a flanking maneuver with a fellow Soviet soldier and finds a sniper rifle in a building overlooking the German front lines. After killing the German officers who have been calling reinforcements, Soviet artillery destroys the tanks. The unit makes their way through the rubble-filled streets to a railway station. In the next mission, Voronin travels through the train station and part of the city to reach Major Zubov of the 13th Guards Rifle Division. Following this, Voronin is promoted to Junior Sergeant. The fourth mission, on 9 November, has Voronin moving through the sewers to avoid snipers, making his way to an apartment building recently captured by the Germans. The fifth mission has the unit, under the command of Sergeant Pavlov, capture and defend the apartment building (see Pavlov's House). First, Voronin acts as a counter-sniper while another soldier draws the fire of the snipers in the building; the unit then clears the building of Germans, and defends the German counterattack.
The sixth mission occurs much later, on 17 January 1945, with Voronin promoted to full Sergeant, and now part of the 150th Rifle Division of the 3rd Shock Army. The unit secures a German train repair facility in Warsaw in the midst of the Vistula–Oder Offensive. The next mission takes place just after securing the facility, with the unit making their way to the outskirts of the factories to regroup with the 4th Guards Tank Army. Due to shortages in experienced soldiers, the eighth mission, on 26 January, requires Voronin to command a T-34-85 tank for the 2nd Guards Tank Army. Along with other tanks, he makes his way toward a town near the Oder River. The ninth mission is also fought in the tank, with Voronin destroying some anti-aircraft weapons and securing the town.
In the final mission, on 30 April 1945, Sergeant Voronin is returned to the 150th Rifle Division. His unit battles in Berlin to reach the Reichstag building, and they raise the Victory Banner atop the building.
The multiplayer in Call of Duty is similar to the multiplayer of many other games, containing respawning in deathmatch mode, selection of weapons at the start of the game (and the possibility of selecting to respawn with a different weapon), and very fast-paced gameplay. The available multiplayer modes are Behind Enemy Lines, Deathmatch, Team Deathmatch, Retrieval, Search & Destroy and Headquarters.
Multiplayer Levels Edit
There are sixteen multiplayer maps in total. Their names are:
Multiplayer modes Edit
Weapon list Edit
This is a list of all the weapons in the first Call of Duty game as well as the add-on United Offensive. The player can hold two primary weapons (Bolt-Action rifle, Sniper rifle, Semi-automatic rifle, submachine gun, LMG or Anti Tank weapon), one pistol and three (in single player up to ten) grenades. Template:CoD1 Weapons
Game Mods Edit
There are many mods for Call of Duty. A few of the popular mods include:
- Revolt: Changes the Allies And Axis into a 21st century coalition versus resistance style of gameplay. The normal World War II era weapons are changed to look and work like modern weapons.
- Heat of Battle: Commonly known as "HOB", Heat of Battle offers several new gametypes and maps. There are also new features such as minefields which protect spawn points. A capture-and-hold style gametype was also added.
- SWAT: Changes the Axis and Allies into a modern day face off between criminals and the SWAT forces. The weapons are replaced with modern weaponry, and new game types are added. In one particular game type, one player on the SWAT team is designated as the "Target" or "Hostage" and must be escorted by SWAT forces to the extraction point while criminal forces try to kill the "Target".
- AWE (Additional War Effects): Commonly referred to as "A-W-E", AWE adds features to the game such as cooking grenades, portable MG42s, bleeding, and sprinting, maps, tanks, halftracks, field guns, mortars, and other features. AWE also fixes some commonly exploited bugs in the maps and scripts of Call of Duty. AWE is a server-side mod.
- Breaking 50 Paintball: Usually called the "ballin'" mod due to "pb" being PunkBuster. In this alteration of the game each side may pick from paintball guns. Along with the guns they are given paint grenades.
|Edge||7.0 of 10|
|Game Informer||9.0 of 10|
|GameSpot||9.0 of 10|
|IGN||9.3 of 10|
- 2003 Academy of Interactive Arts & Sciences
- Game of the Year
- 2004 Game Developers Choice Awards
- Excellence in Audio